The best classes in Solo Hunters are Assassin (Mythic) and Tank (Legendary). Assassin buffs every combat stat by 20%, making it the safest all-rounder, while Tank’s +40% Health and +20% M1 Damage rule weapon builds. Mage, Summoner, Elf and Knight fill out the rest of my 2026 rankings below.
| Tier | Class | Rarity (Roll Chance) | Stat Bonuses |
|---|---|---|---|
| S | Assassin | Mythic (5%) | +20% M1 Damage, +20% Magic Damage, +20% Health |
| S | Tank | Legendary (10%) | +40% Health, +20% M1 Damage |
| A | Mage | Legendary (10%) | +40% Magic Damage |
| A | Summoner | Epic (25%) | +20% Magic Damage, +20% Health |
| B | Elf | Epic (25%) | +25% Magic Damage |
| B | Knight | Rare (60%) | +10% M1 Damage, +10% Magic Damage, +10% Health |
I tested every class in the current MONARCH-era meta, where M1 weapon builds out-DPS magic builds, and factored in the newer Class Skill Trees and Blessing Stones that now sit on top of your class choice. If you’re brand new, reroll until you escape Knight – its 60% roll chance floods most accounts.
How I Ranked Every Class?
Three things decide a class’s value in Solo Hunters: total stat boosts, how those stats synergize with the strongest builds, and how rarely the class rolls. Classes are still mostly stat buffers – your damage comes from weapons, runes and skill trees – so multi-stat classes beat single-stat ones every time.
Best Classes in Solo Hunters, Ranked
S Tier – Assassin and Tank
Assassin (Mythic) is my top pick and the only class that buffs all three combat stats at once. Whether I pivot into weapons or abilities mid-run, nothing is wasted, and its Skill Tree upgrades stack cleanly on that flexibility. For stats, I split points evenly between Strength and Magic Power, with Defense as my safety net. It’s also the rarest roll in the game at 5%, so if it drops, stop rerolling.
Tank (Legendary) is the best class for weapon builds, full stop. That +40% Health lets me face-tank gate bosses while M1 Damage stays competitive, and weapon builds dominate the current meta. I put stat points into Strength and Defense first and let Agility handle mobility. Plenty of endgame players rate Tank above Assassin for pure boss-melting DPS.
A Tier – Mage and Summoner
Mage (Legendary) carries power builds with the game’s biggest single buff: +40% Magic Damage. Pair it with Astral armor, maxed Magic Power stats and hard-hitting runes, and late-game gates melt. I run roughly 60% Magic Power, 30% Defense, 10% Agility. Since magic currently trails weapons, though, Mage just misses S tier.
Summoner (Epic) gives up just 5% of Mage’s magic boost for +20% Health. In solo play that survivability beats raw DPS, making it the smart magic-class pick until a Legendary or Mythic lands.
B Tier – Elf and Knight
Elf (Epic) is mage-lite: +25% Magic Damage with zero survivability. It carries the early gates just fine, but Summoner beats it at the same rarity.
Knight (Rare) is reroll bait. Three +10% buffs sound flexible, but with 60% roll odds you’ll see it constantly, and it’s outclassed everywhere. Its only real use is a placeholder weapon build until your first Epic or Legendary. Swap it the moment you can.
How to Reroll Your Class in Solo Hunters?
- Click the Stats button at the bottom-left of the overworld.
- Hit the yellow Reroll button in the top-right of the stats screen.
- Confirm to spin for a new class – the screen lists each rarity’s exact odds before you roll.
Rerolls are scarce – I farm them from Super Red Gates, redeem Solo Hunters codes, or buy them with Robux. Keep rerolling until you land Assassin, Tank or Mage, then stop.
FAQs
What is the best class in Solo Hunters?
Assassin for hybrid and magic-leaning builds; Tank for pure weapon builds. Assassin also scales hardest with the new Class Skill Trees, making both endgame-viable in 2026.
How do I get more class rerolls?
Redeem active Solo Hunters codes, clear Super Red Gates, or purchase extra rerolls with Robux.
What are the class rarity odds?
Knight 60%, Elf and Summoner 25% each, Tank and Mage 10% each, Assassin just 5%.
Can I use more than one class?
No – one class per account, so your reroll decision is permanent for now.

