NetEase is shaking up nearly the entire roster in November 2026. The Marvel Rivals Season 11 buffs and nerfs go live on Friday, November 13, 2026, at 9 AM UTC after roughly two hours of server maintenance, and they touch 29 heroes across all three roles. I went through the full official balance post so you don’t have to: Angela, Deadpool, Groot, Black Cat, Black Widow, Human Torch, Squirrel Girl, Star-Lord, Cloak & Dagger, Jubilee, Rocket Raccoon, and White Fox gain power, while Devil Dinosaur, Doctor Strange, Emma Frost, Peni Parker, Rogue, Venom, Elsa Bloodstone, Phoenix, Winter Soldier, Wolverine, Adam Warlock, Gambit, Invisible Woman, Loki, Luna Snow, Mantis, and Ultron lose some. Here’s the 10-second view:
| Role | Buffed (net gain) | Nerfed (net loss) |
|---|---|---|
| Vanguard | Angela, Deadpool, Groot | Devil Dinosaur, Doctor Strange, Emma Frost, Peni Parker, Rogue, Venom |
| Duelist | Black Cat, Black Widow, Human Torch, Squirrel Girl, Star-Lord | Elsa Bloodstone, Phoenix, Winter Soldier, Wolverine |
| Strategist | Cloak & Dagger, Jubilee, Rocket Raccoon, White Fox* | Adam Warlock, Gambit, Invisible Woman, Loki, Luna Snow, Mantis, Ultron |
What’s New in Season 11: Doomsday
Season 11 is themed Doomsday, built around an Incursion collision between Doctor Doom’s timeline and Nueva York 2099. Nightcrawler joins at launch as the 55th hero and 13th Strategist, and Dracula wakes up in the 11.5 update in December. The 18v18 Chrono-Annihilation map Incursion Point lands on November 26, with the game’s second anniversary event following in December. For exact regional launch times and the full rank reset details, see my Marvel Rivals Season 11 start date guide.
Vanguard Buffs
Angela finally gets a ground game: Axes of Ichors’ first three strikes jump from 30 to 35 damage, and after Divine Judgement she keeps her Movement Speed and Bonus Health buffs for 6 seconds without standing inside the domain. In dual-axe form, each Axes hit grants 55 Bonus Health (up from 50) and Divine Judgement burns for 15/s instead of 12.5/s.
Deadpool’s The Big Test becomes a real Vanguard ult: self Bonus Health rises from 300 to 400 and the damage-to-Bonus Health conversion ratio climbs from 1 to 1.5, while the removed team-shield effects push him to play for himself.
Groot hits harder — Thornlash Wall’s Flora Colossus effect deals 65 damage (up from 60), and with the Mantis Team-Up his Wild Wall now inherits the same passive — though Ironwood Wall drops from 600 to 550 health.
Vanguard Nerfs
Devil Dinosaur is the headline hit after dominating since Season 10. Savage Predation control falls to 0.6s, Buddy Barrier loses its 15% Slow and shrinks to a 400 shield for 4 seconds, Apex Advantage returns 125% of Bleed damage instead of 150%, and the Punisher Team-Up cooldown jumps from 12s to 18s.
Doctor Strange loses shield value: Shield of the Seraphim drops from 850 to 800 with slower recovery (50/s), and his Invisible Woman Team-Up adds just 100 bonus shield now — though Psionic Vortex converts damage to self-healing at a better 0.7 ratio.
Emma Frost’s Mind’s Aegis falls to 350, Psychic Spear deals 60 + 10% Max Health instead of a flat 25%, and her Luna Team-Up shield shrinks to 300. Peni Parker’s Arachno-Mines detonate 0.1s slower and Cyber-Web Cluster damage slips to 12. Rogue trades raw power for flexibility: Mr. & Mrs. X’s cooldown is halved to 15s, but its explosion damage and healing are cut. Venom’s Symbiotic Resilience now grants 525 Bonus Health instead of 595 at low health, though his bite detection finally feels forgiving.
Duelist Buffs
Black Cat builds Fortune far faster: Feline Fury banks up to 75 per cast, and with the Black Panther Team-Up she gains 50 Bonus Health plus 100 Fortune per hit, capped at 200. Black Widow’s Electro-Plasma Blast rises to 55-75 damage, and her Hawkeye Team-Up converts 50% of Focused-state damage into Bonus Health (75 cap) after just 2 Focus stacks. Human Torch gets a fixed spread on Fire Cluster — a massive consistency buff. Squirrel Girl’s rework adds control: Squirrel Blockade flies at 60-90 m/s and spawns a slowing Acorn Rain, Mammal Bond grants 100% Attack Speed with 150 m/s projectiles for 5 seconds, and Tail Bounce grants 25 Bonus Health. Star-Lord’s Galactic Legend now holds 50 ammo (up from 40).
Duelist Nerfs
Elsa Bloodstone and Winter Soldier get identical treatment: their damage falloff now starts far earlier (10m for Elsa, 30m max for Bucky), compressing both into close-to-mid range. Phoenix loses burst damage — Spark detonation drops to 40 direct and 15 area damage, and her Endsong Inferno shockwave applies one Spark stack instead of two. Wolverine’s Feral Leap cooldown rises from 12s to 15s, and Last Stand’s max-Rage impact damage falls from 150 to 125 against a 250-health hero.
Strategist Changes
The devs openly reallocated Strategist power this season: survivability down, combat output up.
Cloak & Dagger gain the coolest new mechanic: every ally or enemy hit by Veil of Lightforce or Terror Cape reduces Dagger Storm’s cooldown by 0.6s, projectile speed jumps to 35 m/s, and Darkforce Cloak deals 85/s — but Dagger Storm’s cooldown and self-healing take a hit. Jubilee’s Firework Finale heals 190/s with faster plasmoids, and her Blade Team-Up lifesteal climbs to 40%. Rocket Raccoon shoots farther (falloff starts at 15m) and gains 25 Bonus Health on Jetpack Dash, at the cost of Repair Mode healing. White Fox’s Fox Form Awakening is the biggest winner — up to 12 seconds, 40-damage claws, and a 4s Predatory Pounce — while her default form loses shield value and the Spectral Surge invincibility.
On the downside: Gambit’s Kinetic Cards spread widens to 3°, forcing him 3-5m closer to land every card, and his self-healing drops. Luna Snow’s Absolute Zero freeze is slashed from 2.7s to 1.5s and her Spirit Fox loses Charm. Mantis’s Spore Slumber sleep drops to 1.5s, though non-critical hits now bank 0.3 Life Orbs. Ultron’s Imperative: Firewall grants 25 Bonus Health and 10% Move Speed instead of 40 and 20%. Adam Warlock bounces healing four times for less burst, Invisible Woman’s Veiled Step cooldown rises to 8s, Loki’s Deception climbs to 18s, and Rogue and Gambit’s shared Team-Up numbers shrink.
My Meta Takeaways for Season 11
Three shifts I’d build around on day one. First, Groot and Angela become the frontline picks with Devil Dinosaur and Emma Frost losing sustain. Second, the global Strategist cuts — shorter freeze, sleep, and blind durations — quietly favor dive comps, so peel tools like Rocket’s armored dash matter more than ever. Third, Elsa and Bucky’s range compression pulls Black Cat, Star-Lord, and Squirrel Girl back into ranked relevance. With support kits in flux, Nightcrawler’s debut as Strategist number 13 could redefine comps overnight — my advice is to master one buffed Vanguard and one aggressive Strategist before your placement matches.
FAQs
When do the Season 11 balance changes go live?
They ship with the Season 11 update on November 13, 2026, at 9 AM UTC. Maintenance lasts about two hours, so expect playable servers around 11 AM UTC / 3 AM PT.
Who is the new hero in Marvel Rivals Season 11?
Nightcrawler, the teleporting X-Men mutant, launches as the 55th hero and 13th Strategist. Dracula follows in the 11.5 update in December 2026.
What is Marvel Rivals Season 11 called?
Season 11 is titled Doomsday, centered on the Incursion clash between Doctor Doom’s era and Nueva York 2099.
When does Marvel Rivals Season 11 end?
The 11.0 phase runs until December 11, 2026, and the full season — including 11.5 — wraps on January 15, 2026.
Which heroes got the biggest changes in Season 11?
Devil Dinosaur, Gambit, and Luna Snow take the biggest hits, while Angela, Deadpool, Black Cat, and White Fox gain the most usable power.

